eMAZE
A downloadable game
hi this is my first project after 2 months of learning unreal engine...everything that i learned i applied on that project. so this is just the beginning but i would like to know your feedback on this prototype and here are some points that you can consider when giving your feedback:
-did you notice any glitches in the game ?(other than the ones listed below)
-did you enjoy the game?
-do you have any ideas to improve the game ?
-if anything comes through your mind while trying it please feel free to share.
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known glitches:
-changing volume in main menu doesn't change the in game volume.
-after completing the game and loading a save game all gems are always taken
but if you start a new game everything works just fine.
really hope to hear from you all after you try the game
Status | Prototype |
Author | Remous |
Genre | Puzzle |
Made with | Unreal Engine |
Tags | Indie, maze, obstacle, Prototype, Third Person, Unreal Engine |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Hi there, interesting game and since it is done in two months - congratulation.
Maybe you can add an option when you are crouching that you can raise in standing position with space, and than with second time hitting tha space you can jump.
It is not clear what item in the game is doing what except the heart. I assume this is because of early stage of the game. Since all walls are the same it is hard to know if player is progressing in the game. Maybe you can add some very high objects in the level so they can help the player to gat idea in which area they are at the moment. You can change material of the walls in different areas so player can know where teleport get him. At this point it is a bit hard to understand that.
So basically I think you can develop the story a bit (to make feeling of progression in the game), and to work on level design (to make player know where he is going and where he is at the moment)
Looking forward to see an update
thank you so much for replying and i totally agree with you in all the things you have said and i have already though of them during making the game but i didn't want to do it cause i wanted the player to feel how hard getting lost in a maze is. and i tried to give a little help by using the super jump power up(to look around and know where u r).the rest is true and need to be modified. problem is idk if the game has protentional so idk if I'm gonna continue developing it